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 Post subject: GU 49
PostPosted: Wed Jun 17, 2015 5:14 pm 
Dark Presence
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Joined: Thu May 21, 2015 2:42 am
Posts: 1
Location: Argentina
Well, GU 49 just went live today, here are the changes:

Power Revisions
With Game Update 49, we have made improvements to Fire, Gadgets and Ice Advanced Mechanics! Aside to increasing their damage output so they remain competitive with other Advanced Mechanics, improvements have been made to their Power Restoration Mechanics. Finally a number of quality of life improvements have been made. See individual Power notes below for details!

League Names
League Names can now be created with two spaces in the name, as opposed to just a single space. Additionally, we will be releasing a League Name Change Device on the marketplace that players can use to rename their current Leagues to take advantage of this change.


Watchtower Containment
Reduced number of NPCs spawning through the entire alert.
Changed some NPCs from Match to Minion.
Overall, the alert should be much easier for players to complete.

Inner Sanctum
Also affects the Raid version: Reduced number of OMACs that can spawn in the Brother Eye fight.

Significantly reduced number of NPCs in the various areas of Blüdhaven alert.

Ace Chemicals
We have made a pass on the abilities of the Joker Goons waves that attack in the Chemo room. These abilities can now be countered. Some abilities have had their damage reduced where the damage was found to be too high, and rank has been changed to minion.

League Hall: Security Breach
Reduced the amount of health Mantis was healing himself for. Healing scales with damage, so his healing went up when his damage went up.

Amazon Fury Part II
Updated the level of cloak, boots, and gloves needed to combat Cerberus, and your Combat Rating will not go down when you equip them.


Basic Melee Attacks
Basic tap melee attacks now hit up to eight targets and begin splitting damage after two, instead of hitting only three targets with additional targets taking just 20% damage.

Hand Blast
Corrected an issue with the damage scalar for Scissor Kick.


Coast City
The repulsor object will trickle some health and power back to the player.
Fixed and issue where Atrocitus had a significantly reduced health pool.

Gotham University
Fixed an issue where Necro Magent Gruhn would sometimes not attack anyone.
Adds in the Gruhn fight now have less health and do less damage.

Halls of Power Part I & Halls of Power Part II
Fixed an issue where picking up an artifact weapon was modifying your equipped gear score.
If you are above Combat Rating 111, you will now get a 104 level version of the relic weapons when playing the Necropolis content.


The following Vault and Promethium Lockbox Item stats have been updated to bring them in-line with gear post Game Update 47:
Extraordinary Umber Shroud
Extraordinary Backpack
Extraordinary Fur Cloak
Extraordinary Field Pack
Extraordinary Slimline Shirt
Extraordinary Slick Shirt
Extraordinary Mystic Shirt
Extraordinary Street Jacket
Extraordinary Chevron Boots
Extraordinary Reinforced Boots
Extraordinary Banded Boots
Extraordinary Insectoid Boots
Extraordinary Lunar Gloves
Extraordinary Reinforced Gloves
Extraordinary Rivet Gloves
Extraordinary Paramilitary Gloves
Extraordinary Slimline Mask
Extraordinary Biohunter Helmet
Extraordinary V Devil Mask
Extraordinary Future Cop Helmet
Extraordinary Slimline Tights
Extraordinary Flexsuit Pants
Extraordinary Mystic Tights
Extraordinary Paramilitary Pants
Extraordinary Shoulderplates
Extraordinary Field Shoulderpads
Extraordinary Divine Shoulderguards
Extraordinary Riveted Shoulders
Extraordinary Sun-Clasp Belt
Extraordinary Multipouch Belt
Extraordinary Interlocking Belt
Extraordinary Paramilitary Belt
Fighter's Iron Knucklespike
Grappler's Iron Knucklespike
Guardian's Iron Knucklespike
Dominator's Iron Knucklespike
Medic's Iron Knucklespike
Fighter's Steel Knucklespike
Grappler's Steel Knucklespike
Guardian's Steel Knucklespike
Dominator's Steel Knucklespike
Medic's Steel Knucklespike
Fighter's Vanadium Knucklespike
Grappler's Vanadium Knucklespike
Guardian's Vanadium Knucklespike
Dominator's Vanadium Knucklespike
Medic's Vanadium Knucklespike
Fighter's Eternium Knucklespike
Grappler's Eternium Knucklespike
Guardian's Eternium Knucklespike
Dominator's Eternium Knucklespike
Medic's Eternium Knucklespike
Fighter's Iron Loop
Grappler's Iron Loop
Guardian's Iron Loop
Dominator's Iron Loop
Medic's Iron Loop
Fighter's Steel Loop
Grappler's Steel Loop
Guardian's Steel Loop
Dominator's Steel Loop
Medic's Steel Loop
Fighter's Vanadium Loop
Grappler's Vanadium Loop
Guardian's Vanadium Loop
Dominator's Vanadium Loop
Medic's Vanadium Loop
Fighter's Eternium Loop
Grappler's Eternium Loop
Guardian's Eternium Loop
Dominator's Eternium Loop
Medic's Eternium Loop
Fighter's Iron Signet
Grappler's Iron Signet
Guardian's Iron Signet
Dominator's Iron Signet
Medic's Iron Signet
Fighter's Steel Signet
Grappler's Steel Signet
Guardian's Steel Signet
Dominator's Steel Signet
Medic's Steel Signet
Fighter's Vanadium Signet
Grappler's Vanadium Signet
Guardian's Vanadium Signet
Dominator's Vanadium Signet
Medic's Vanadium Signet
Fighter's Eternium Signet
Grappler's Eternium Signet
Guardian's Eternium Signet
Dominator's Eternium Signet
Medic's Eternium Signet
Fighter's Iron Ring
Grappler's Iron Ring
Guardian's Iron Ring
Dominator's Iron Ring
Medic's Iron Ring
Fighter's Steel Ring
Grappler's Steel Ring
Guardian's Steel Ring
Dominator's Steel Ring
Medic's Steel Ring
Fighter's Vanadium Ring
Grappler's Vanadium Ring
Guardian's Vanadium Ring
Dominator's Vanadium Ring
Medic's Vanadium Ring
Fighter's Eternium Ring
Grappler's Eternium Ring
Guardian's Eternium Ring
Dominator's Eternium Ring
Medic's Eternium Ring
Fighter's Iron Claddagh
Grappler's Iron Claddagh
Guardian's Iron Claddagh
Dominator's Iron Claddagh
Medic's Iron Claddagh
Fighter's Steel Claddagh
Grappler's Steel Claddagh
Guardian's Steel Claddagh
Dominator's Steel Claddagh
Medic's Steel Claddagh
Fighter's Vanadium Claddagh
Grappler's Vanadium Claddagh
Guardian's Vanadium Claddagh
Dominator's Vanadium Claddagh
Medic's Vanadium Claddagh
Fighter's Eternium Claddagh
Grappler's Eternium Claddagh
Guardian's Eternium Claddagh
Dominator's Eternium Claddagh
Medic's Eternium Claddagh Iron Band
Grappler's Iron Band
Guardian's Iron Band
Dominator's Iron Band
Medic's Iron Band
Fighter's Steel Band
Grappler's Steel Band
Guardian's Steel Band
Dominator's Steel Band
Medic's Steel Band
Fighter's Vanadium Band
Grappler's Vanadium Band
Guardian's Vanadium Band
Dominator's Vanadium Band
Medic's Vanadium Band
Fighter's Eternium Band
Grappler's Eternium Band
Guardian's Eternium Band
Dominator's Eternium Band
Medic's Eternium Band


Power Outage
Players with the Power Outage mission can now enter the Old S.T.A.R. Labs instance without having run the main mission line.

Death from Above
The drone form heal has been increased and the re-use timer has been reduced by half.
The drone form has been upgraded and should now be capable of standing against the Drone Custodian.

Citizens affected by Glutton Demons are now full size.

Psychosomatic Illness
Doctor Psycho is running out of rewards to give away when defeated. He will now only grant loot rewards when you defeat him in the final fight.


Assault and Battery
Turret damage has been normalized. They were hitting too hard.



Mass Detonation, Flame Cascade and Fireburst damage no longer splits with objects.

Ignition Power Tree
Some abilities were relocated within the Ignition tree to allow for viable short and long range loadouts to be available within a single build. Due to these changes in the Ignition tree, Fire users will find their Power trees reset and Power points refunded.

Thermal Absorption
The Thermal Absorption effect now applies Power Regeneration instead of an instant Power. Inferno, Enflame and Fiery Weapon now also benefit from the Thermal Absorption effect.

Fireburst now benefits from Volatility and with it causes significant damage to enemies within range.
The range of Fireburst has been decreased slightly to 12m to bring it in line with other close ranged attacks of its class.
Fireburst has changed places in the Ignition tree and now provides a 45% buff in Damage role.
The activation time of Fireburst has been reduced to 1.9 seconds.
Corrected an issue preventing some Fireburst visual FX from playing properly.
Input has been significantly improved to allow for much smoother activation.

Burning Determination
Both the duration of the Breakout effect and the cooldown of the ability in Damage role have been reduced.

Mass Detonation
Input has been significantly improved to allow for much smoother activation.
Damage has been increased slightly to bring it within range of other abilities of its class.

Enflame now benefits from the Thermal Absorption effect.

Fiery Weapon
Fiery Weapon now benefits from the Thermal Absorption effect.

Inferno now benefits from the Thermal Absorption effect.


Battle Display
Battle Awareness now increases power regeneration rather than returning Power instantly.

Paralyzing Dart
Damage increased slightly to bring it within range of other abilities of its class.

EMP Pulse
Damage increased slightly to bring it within range of other abilities of its class.
Decreased the cooldown to 12 seconds bringing it in line with other Attack Buffs. Note that the damage over time effect applied when used in combination with Paralyzing Dart and EMP Pulse still has duration of 15 seconds.
Intimidation's damage over time will now properly hit from the same distance as EMP Pulse.


Cold Snap
Cold Snap now increases power regeneration rather than returning Power instantly. In addition to its existing effects, it now also restores power when activating Bitter Winds and Wintry Tempest.

Arctic Gust
Damage increased slightly to bring it within range of other abilities of its class.
Increased the width of cone angle of Artic Gust from 30 to 120 degrees.

Damage increased slightly to bring it within range of other abilities of its class.

War of the Light Part II
Fixed issue with not getting Loot from Content when you are Combat Rating 105.

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